Media Summary: This time around, I added a few things. I made it so that By popular request I decided to have a go at implementing texturing in my command prompt Game development log videos with commentary about my indie

3d Java Game Engine Part 4 Wall Collision And Entities And Lighting - Detailed Analysis & Overview

This time around, I added a few things. I made it so that By popular request I decided to have a go at implementing texturing in my command prompt Game development log videos with commentary about my indie Mesh and Texture management --------------------------------------------------------------------------------------- References: thebennybox: ... Like for the longest episode yet! Episode 33: Welcome to a series of videos ... I have been working hard although a bit slowly on creating a fully functional level editor for my

I recently added Separating Axis Theorem to my

Photo Gallery

3D Java Game Engine Part 4: Wall Collision and Entities and Lighting
Code-It-Yourself! 3D Graphics Engine Part #4 - Texturing & Depth Buffers
Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
Collision Detection - How to Make a 2D Game in Java #6
Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files
Java 3D Game Development 4: Lighting
Java 3D Game Engine Development - Part 4 Resource Management
LWJGL 3 OpenGL - Voxel Game Collision Detection and Response (Part 5)
Java LWJGL 3D Game Development Log 4: Point Lights
3D Game Programming - Episode 34 - Entities
3D Java Game Engine Part 7: Level Editor, Entities
How 2D Game Collision Works (Separating Axis Theorem)
Sponsored
View Detailed Profile
3D Java Game Engine Part 4: Wall Collision and Entities and Lighting

3D Java Game Engine Part 4: Wall Collision and Entities and Lighting

This time around, I added a few things. I made it so that

Code-It-Yourself! 3D Graphics Engine Part #4 - Texturing & Depth Buffers

Code-It-Yourself! 3D Graphics Engine Part #4 - Texturing & Depth Buffers

By popular request I decided to have a go at implementing texturing in my command prompt

Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection

Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection

This video is

Collision Detection - How to Make a 2D Game in Java #6

Collision Detection - How to Make a 2D Game in Java #6

In this video, we will implement

Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files

Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files

In

Sponsored
Java 3D Game Development 4: Lighting

Java 3D Game Development 4: Lighting

Game development log videos with commentary about my indie

Java 3D Game Engine Development - Part 4 Resource Management

Java 3D Game Engine Development - Part 4 Resource Management

Mesh and Texture management --------------------------------------------------------------------------------------- References: thebennybox: ...

LWJGL 3 OpenGL - Voxel Game Collision Detection and Response (Part 5)

LWJGL 3 OpenGL - Voxel Game Collision Detection and Response (Part 5)

Sliding along the

Java LWJGL 3D Game Development Log 4: Point Lights

Java LWJGL 3D Game Development Log 4: Point Lights

Thanks for watching!

3D Game Programming - Episode 34 - Entities

3D Game Programming - Episode 34 - Entities

Like for the longest episode yet! Episode 33: http://www.youtube.com/watch?v=OTGxX_mRV-o Welcome to a series of videos ...

3D Java Game Engine Part 7: Level Editor, Entities

3D Java Game Engine Part 7: Level Editor, Entities

I have been working hard although a bit slowly on creating a fully functional level editor for my

How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my

3D Collision

3D Collision

3D