Media Summary: I've finally gotten 3D AABB collision detection and response to work! Mostly. In this video, I go through what I had previously done ... The terrain isn't perfect and it's a bit slow, but it's a work in progress. As of today (the day this video was uploaded), this is a ... I'm beginning to implement collision detection for walking around the generated worlds, and this video shows me getting the ...

Xna Voxel Engine Physics Pt I - Detailed Analysis & Overview

I've finally gotten 3D AABB collision detection and response to work! Mostly. In this video, I go through what I had previously done ... The terrain isn't perfect and it's a bit slow, but it's a work in progress. As of today (the day this video was uploaded), this is a ... I'm beginning to implement collision detection for walking around the generated worlds, and this video shows me getting the ... I implemented a game state system and decided to make a video about it. Full source available here: ... I made a simple little side scroller that runs along the X axis and has some gravity and jump control. This is using the previous XZ ...

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XNA Voxel Engine - Physics, Pt. I
XNA Voxel Engine - Physics, Pt. II
XNA Voxel Engine
XNA Voxel Engine - Beginning Collision Detection
C# Voxel Engine - Collision Hit Tests
My voxel engine in xna like Minecraft
XNA Voxel Engine - Game States
C# Voxel Engine - Part 3
Voxel Game Engine - Physics
C# Voxel Engine - Part 1 - Floating Rock
Problem with depth in XNA 4.0.
C# Voxel Engine - Final collision system on all axis
Sponsored
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XNA Voxel Engine - Physics, Pt. I

XNA Voxel Engine - Physics, Pt. I

Holy lag spikes, Batman! I started with

XNA Voxel Engine - Physics, Pt. II

XNA Voxel Engine - Physics, Pt. II

I've finally gotten 3D AABB collision detection and response to work! Mostly. In this video, I go through what I had previously done ...

XNA Voxel Engine

XNA Voxel Engine

The terrain isn't perfect and it's a bit slow, but it's a work in progress. As of today (the day this video was uploaded), this is a ...

XNA Voxel Engine - Beginning Collision Detection

XNA Voxel Engine - Beginning Collision Detection

I'm beginning to implement collision detection for walking around the generated worlds, and this video shows me getting the ...

C# Voxel Engine - Collision Hit Tests

C# Voxel Engine - Collision Hit Tests

C# Voxel Engine - Collision Hit Tests

Sponsored
My voxel engine in xna like Minecraft

My voxel engine in xna like Minecraft

My

XNA Voxel Engine - Game States

XNA Voxel Engine - Game States

I implemented a game state system and decided to make a video about it. Full source available here: ...

C# Voxel Engine - Part 3

C# Voxel Engine - Part 3

C#

Voxel Game Engine - Physics

Voxel Game Engine - Physics

Simple bounding box

C# Voxel Engine - Part 1 - Floating Rock

C# Voxel Engine - Part 1 - Floating Rock

C# Voxel Engine - Part 1 - Floating Rock

Problem with depth in XNA 4.0.

Problem with depth in XNA 4.0.

The last few days we worked on our

C# Voxel Engine - Final collision system on all axis

C# Voxel Engine - Final collision system on all axis

I made a simple little side scroller that runs along the X axis and has some gravity and jump control. This is using the previous XZ ...

I added Teardown's physics to my voxel game engine

I added Teardown's physics to my voxel game engine

I adapted Jolt