Media Summary: Getting Serious with Vulkan – Dean Sekulić, Croteam. Slides Panel discussion: Worst practices! Lessons learnt from game developers pioneering with Vulkan. Bringing Vainglory to Vulkan - Fred Garnier, Samsung Electronics. Slides

Vulkanised Intro May 2017 - Detailed Analysis & Overview

Getting Serious with Vulkan – Dean Sekulić, Croteam. Slides Panel discussion: Worst practices! Lessons learnt from game developers pioneering with Vulkan. Bringing Vainglory to Vulkan - Fred Garnier, Samsung Electronics. Slides Vulkan Multipass case study – Hans-Kristian Arntzen & Marius Bjørge, ARM. Slides How to keep your GPU fed without being bitten - Tobias Hector, Imagination Technologies. Slides Variable Rate Shading is Variable Rate Shading (VRS) adds the ability to control the shading rate of fragment shaders, improving ...

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Vulkanised! Intro - May 2017
Vulkanised! Getting Serious with Vulkan - May 2017
Vulkanised! Vulkanising Mad Max - May 2017
Vulkanised! Panel Discussion - May 2017
Vulkanised! Bringing Vainglory to Vulkan - May 2017
Vulkanised! Vulkan Multipass case study - May 2017
Vulkanised! Syncronization. Keeping your device fed - May 2017
2017 DevU - 01 Getting Started with Vulkan
2017 DevU - 00 Introduction by Tom Olson
Vulkanised 2023 Tutorial: An Introduction to Vulkan
Vulkanised 2023: Improving performance with adaptive Variable Rate Shading
Introduction, Overview and Vulkan 1.1 Recap
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Vulkanised! Intro - May 2017

Vulkanised! Intro - May 2017

Welcome and

Vulkanised! Getting Serious with Vulkan - May 2017

Vulkanised! Getting Serious with Vulkan - May 2017

Getting Serious with Vulkan – Dean Sekulić, Croteam. Slides https://khr.io/vulkanisedslides.

Vulkanised! Vulkanising Mad Max - May 2017

Vulkanised! Vulkanising Mad Max - May 2017

Driving Change:

Vulkanised! Panel Discussion - May 2017

Vulkanised! Panel Discussion - May 2017

Panel discussion: Worst practices! Lessons learnt from game developers pioneering with Vulkan.

Vulkanised! Bringing Vainglory to Vulkan - May 2017

Vulkanised! Bringing Vainglory to Vulkan - May 2017

Bringing Vainglory to Vulkan - Fred Garnier, Samsung Electronics. Slides https://khr.io/vulkanisedslides.

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Vulkanised! Vulkan Multipass case study - May 2017

Vulkanised! Vulkan Multipass case study - May 2017

Vulkan Multipass case study – Hans-Kristian Arntzen & Marius Bjørge, ARM. Slides https://khr.io/vulkanisedslides.

Vulkanised! Syncronization. Keeping your device fed - May 2017

Vulkanised! Syncronization. Keeping your device fed - May 2017

How to keep your GPU fed without being bitten - Tobias Hector, Imagination Technologies. Slides https://khr.io/vulkanisedslides.

2017 DevU - 01 Getting Started with Vulkan

2017 DevU - 01 Getting Started with Vulkan

Slides: https://www.khronos.org/developers/library/

2017 DevU - 00 Introduction by Tom Olson

2017 DevU - 00 Introduction by Tom Olson

Intro

Vulkanised 2023 Tutorial: An Introduction to Vulkan

Vulkanised 2023 Tutorial: An Introduction to Vulkan

This tutorial was presented at

Vulkanised 2023: Improving performance with adaptive Variable Rate Shading

Vulkanised 2023: Improving performance with adaptive Variable Rate Shading

Variable Rate Shading is Variable Rate Shading (VRS) adds the ability to control the shading rate of fragment shaders, improving ...

Introduction, Overview and Vulkan 1.1 Recap

Introduction, Overview and Vulkan 1.1 Recap

A brief