Media Summary: Getting Serious with Vulkan – Dean Sekulić, Croteam. Slides Panel discussion: Worst practices! Lessons learnt from game developers pioneering with Vulkan. Bringing Vainglory to Vulkan - Fred Garnier, Samsung Electronics. Slides
Vulkanised Intro May 2017 - Detailed Analysis & Overview
Getting Serious with Vulkan – Dean Sekulić, Croteam. Slides Panel discussion: Worst practices! Lessons learnt from game developers pioneering with Vulkan. Bringing Vainglory to Vulkan - Fred Garnier, Samsung Electronics. Slides Vulkan Multipass case study – Hans-Kristian Arntzen & Marius Bjørge, ARM. Slides How to keep your GPU fed without being bitten - Tobias Hector, Imagination Technologies. Slides Variable Rate Shading is Variable Rate Shading (VRS) adds the ability to control the shading rate of fragment shaders, improving ...