Media Summary: In this tutorial I'll show you how you can improve your lighting by implementing the Errata: In dieses Video haben sich ein paar Bugs geschlichen, welche in der nächsten Episode behoben werden. Vielen Dank an ... Features: -Depth testing -FPS camera -Textures -Light source:
Vulkan Api Blinn Phong - Detailed Analysis & Overview
In this tutorial I'll show you how you can improve your lighting by implementing the Errata: In dieses Video haben sich ein paar Bugs geschlichen, welche in der nächsten Episode behoben werden. Vielen Dank an ... Features: -Depth testing -FPS camera -Textures -Light source: Integrating a camera system, directional and point lights, and the Circle, Gourand and Phong Shading in Vulkan Deferred rendering pipeline implemented on top of Irrlicht. More to come... Model was obtained here: ...
Specular lighting represents shiny materials by modelling the reflection of light sources on the object. Shiny materials reflect light ... Changing the water in my grass renderer to use IFFT and JONSWAP spectrum generation. Uses existing screen-space reflection ...