Media Summary: In this game art episode I explain what scene Masking is a technique used to alter specific parts of your final output without affecting the rest of the scene. In this video we make an X-Ray material kind of similar to the Farsight gun from the Nintendo 64 game Perfect Dark. We use the ...
Unreal Engine 4 Tutorial Custom Depth - Detailed Analysis & Overview
In this game art episode I explain what scene Masking is a technique used to alter specific parts of your final output without affecting the rest of the scene. In this video we make an X-Ray material kind of similar to the Farsight gun from the Nintendo 64 game Perfect Dark. We use the ... Masking enables you to alter specific parts of your final scene without affecting everything else in it. There are several options in ...