Media Summary: In this video, I challenge myself to build a third-person boat traversal experience In this tutorial, you'll learn how to create realistic Sebastian's video: GitHub repository: ...
Unity3d Compute Ocean - Detailed Analysis & Overview
In this video, I challenge myself to build a third-person boat traversal experience In this tutorial, you'll learn how to create realistic Sebastian's video: GitHub repository: ... New water tesselation shader, the waves are generated using Grestner formula and can for now run 4 waves (i'll probably change ... We take a look at setting up volumetric clouds, as well as some of the high level controllable variables to make it into your own. In this video, I explore what it takes to generate