Media Summary: In today's 'boring' episode, we get into setting up the Today we finally create the shader component for this series! A lot of the code has already been covered in Let's get down to business! To render 2048^3 volumes at playable speeds. That was bad, I know. But today we're starting the ...
Unity Ray Intersected Voxels Simple Voxel System Part 2 Editor Functionallity - Detailed Analysis & Overview
In today's 'boring' episode, we get into setting up the Today we finally create the shader component for this series! A lot of the code has already been covered in Let's get down to business! To render 2048^3 volumes at playable speeds. That was bad, I know. But today we're starting the ... All good things must come to an end... In this video I briefly go over the massive overhaul that I performed on our Draw and paint terrain in 3D! Create holes, caves, mountains, anything you want...