Media Summary: CPU side: skinned mesh renderer bake mesh and store vertex position to Moving agents experimentations following the workshop by based on the research of Dr Jeff Jones ... This video shows my implementation of a real-time rigid body simulation on the GPU proposed by Takahiro Harada in the book ...
Unity Particle Collision With Compute Shader - Detailed Analysis & Overview
CPU side: skinned mesh renderer bake mesh and store vertex position to Moving agents experimentations following the workshop by based on the research of Dr Jeff Jones ... This video shows my implementation of a real-time rigid body simulation on the GPU proposed by Takahiro Harada in the book ...