Media Summary: By now our UMA can walk on command. It would be nice to have more control over the walking. In this session we adjust the ... Now that our NPC knows when to walk and when to stop, it'd be nice to have him walk on timed events. For this we're going to use ... Hello everyone, I'm back with new content, this is a continuation of the past video about
Unity 5 Tutorial Characters 07 Waypoints - Detailed Analysis & Overview
By now our UMA can walk on command. It would be nice to have more control over the walking. In this session we adjust the ... Now that our NPC knows when to walk and when to stop, it'd be nice to have him walk on timed events. For this we're going to use ... Hello everyone, I'm back with new content, this is a continuation of the past video about Hello guys, it's my first video in this series: Making CCTV Style Game / Fixed Camera Angle View In this video I will start the series ... In this video, I show you guys a new script for a way point system. Made to be much more optimized and versatile. If you guys want ...