Media Summary: Quick test to get motion capture data from .bvh files into Blender 2.62 and applied to the MakeHuman game rig. BVH files: ... Another quick motion capture test using one of our own models. Still needs a lot of tweaking but it seems like using mocap data ... Fun with physics and telekinesis. Trying to shoot a small KActor through a rudimentary basketball hoop.
Udk Vtmb Mocapquicktest001 - Detailed Analysis & Overview
Quick test to get motion capture data from .bvh files into Blender 2.62 and applied to the MakeHuman game rig. BVH files: ... Another quick motion capture test using one of our own models. Still needs a lot of tweaking but it seems like using mocap data ... Fun with physics and telekinesis. Trying to shoot a small KActor through a rudimentary basketball hoop. First attempt at two-handed handgun. Animations in Blender (used IK for getting the two hands to stay together). Aim down sights ... Very simple quick test to get a full-body first person mesh. Using one of the stock meshes that come with Very very very very early WIP/proof of concept: Dual-wielding a melee weapon and a magic fireball/firebullet. Just hacking away ...
Alpha version of magic fireball with particle effects, explosions and impulse damage. Custom melee weapon with sounds, particle effects and attack dependent on directional keys. Using the standard In this tutorial, i will teach you the basics of adding normalmaps into Testing muzzle flash + bullet hole decals for new weapon system extended from