Media Summary: Demonstration of how easy is to create a nice combo sequence. Cleaning up the code. Designed a more dynamic system where every animation is played according to the last one, creating a ... Added trace function, starting from sockets placed in both hands and feet, to check collision with other actors and call their ...
Udk Test Combosystem 002 - Detailed Analysis & Overview
Demonstration of how easy is to create a nice combo sequence. Cleaning up the code. Designed a more dynamic system where every animation is played according to the last one, creating a ... Added trace function, starting from sockets placed in both hands and feet, to check collision with other actors and call their ... Started working on a "Target system" that works with the improved Here is the next part of my melee weapon, I've added a secondary sweeping fire, have yet to Aha, ich komme der Sache was näher^^. Worauf man alles kommen muss.
Now the player moves toward the target, but happens that the punch doesn't hit the enemy, still working...