Media Summary: In this video , i show you how to draw and animate using spr() function and show Fish Animation Code Get It helps if there's a countdown before the game starts... This was more complicated than I thought... Find the code here: ... First we make a helper function to translate grid coordinates to screen coordinates, then we change how the snake head is ...

Tic 80 Beginner Tutorial 10 Yin Yang - Detailed Analysis & Overview

In this video , i show you how to draw and animate using spr() function and show Fish Animation Code Get It helps if there's a countdown before the game starts... This was more complicated than I thought... Find the code here: ... First we make a helper function to translate grid coordinates to screen coordinates, then we change how the snake head is ... How to make maps in the tilemap editor of First some actual fruit (and more of it), then make the tail grow, then start handling game-over conditions. Find the code here: ... Let's get something moving on screen, draw a grid for it to move on, and then store inputs until we need to change direction.

Prevent the snake from doubling back on itself, and then start adding something the snake can eat. Find the code here: ... Color Mixing without poke() function , works better without screen recording Support me on Patreon: ... First we enable Dev Mode to get to our code quickly, and then we dive into the config file to change how our code looks

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TIC-80 Beginner Tutorial #10 - Yin Yang
Code a TIC-80 Lua Game in 3 Minutes: Lua & TIC-80 Beginner Tutorial (Build in Your Browser)
TIC-80 Beginner Tutorial #26 - spr() and Animation
Making Snake in TIC-80  - Part 10, Countdown to start
Making Snake in TIC-80  - Part 2, Snake head object and better movement
TIC-80 Beginner Tutorial #41 - State Machine
Crash course size coding in TIC-80
How to TIC-80 - Tilemap Editor
Making Snake in TIC-80  - Part 8, Bigger snake
Making Snake in TIC-80  - Part 1, Snake head, grid, basic movement
Making Snake in TIC-80  - Part 6, Not quite fruity fun
TIC-80 ShowCase #105 - Color Mixing without Poke() function
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TIC-80 Beginner Tutorial #10 - Yin Yang

TIC-80 Beginner Tutorial #10 - Yin Yang

Yin Yang

Code a TIC-80 Lua Game in 3 Minutes: Lua & TIC-80 Beginner Tutorial (Build in Your Browser)

Code a TIC-80 Lua Game in 3 Minutes: Lua & TIC-80 Beginner Tutorial (Build in Your Browser)

In this quick

TIC-80 Beginner Tutorial #26 - spr() and Animation

TIC-80 Beginner Tutorial #26 - spr() and Animation

In this video , i show you how to draw and animate using spr() function and show Fish Animation Code Get

Making Snake in TIC-80  - Part 10, Countdown to start

Making Snake in TIC-80 - Part 10, Countdown to start

It helps if there's a countdown before the game starts... This was more complicated than I thought... Find the code here: ...

Making Snake in TIC-80  - Part 2, Snake head object and better movement

Making Snake in TIC-80 - Part 2, Snake head object and better movement

First we make a helper function to translate grid coordinates to screen coordinates, then we change how the snake head is ...

Sponsored
TIC-80 Beginner Tutorial #41 - State Machine

TIC-80 Beginner Tutorial #41 - State Machine

In this

Crash course size coding in TIC-80

Crash course size coding in TIC-80

tic80 #sizecoding Links mentioned: https://tic80.com/ https://www.lua.org/

How to TIC-80 - Tilemap Editor

How to TIC-80 - Tilemap Editor

How to make maps in the tilemap editor of

Making Snake in TIC-80  - Part 8, Bigger snake

Making Snake in TIC-80 - Part 8, Bigger snake

First some actual fruit (and more of it), then make the tail grow, then start handling game-over conditions. Find the code here: ...

Making Snake in TIC-80  - Part 1, Snake head, grid, basic movement

Making Snake in TIC-80 - Part 1, Snake head, grid, basic movement

Let's get something moving on screen, draw a grid for it to move on, and then store inputs until we need to change direction.

Making Snake in TIC-80  - Part 6, Not quite fruity fun

Making Snake in TIC-80 - Part 6, Not quite fruity fun

Prevent the snake from doubling back on itself, and then start adding something the snake can eat. Find the code here: ...

TIC-80 ShowCase #105 - Color Mixing without Poke() function

TIC-80 ShowCase #105 - Color Mixing without Poke() function

Color Mixing without poke() function , works better without screen recording Support me on Patreon: ...

How to TIC-80 - A Better Coding Experience

How to TIC-80 - A Better Coding Experience

First we enable Dev Mode to get to our code quickly, and then we dive into the config file to change how our code looks