Media Summary: Orthographically projected textured squares, lit by using raycasting to figure out whether or not a Support Game Engine Series In the previous video we started writing the For this improved version I used the vertex shader to implement
Testing Tile Based Lighting Techniques - Detailed Analysis & Overview
Orthographically projected textured squares, lit by using raycasting to figure out whether or not a Support Game Engine Series In the previous video we started writing the For this improved version I used the vertex shader to implement Still not 100% final, but getting there. Very close now.