Media Summary: (Sorry for the low res video.) I found this while cleaning out my Google drive. This was an experiment in 3D Model is made up vertices and joining these vertices made surfaces. so more vertices means more surface and detailing. Debugging normals of heightmap rendering,
Terrain Generation On The Gpu Using Tessellation Shaders - Detailed Analysis & Overview
(Sorry for the low res video.) I found this while cleaning out my Google drive. This was an experiment in 3D Model is made up vertices and joining these vertices made surfaces. so more vertices means more surface and detailing. Debugging normals of heightmap rendering,