Media Summary: Bon, we can finally have a real fight between the player and the Implementation of A* Pathfinding in our project. We can now find a path from point A to point B! We're adding more scenarios in our game. But this time, instead of going through the overworld to trigger the combats, we're ...
Tactical Combat 53 Attacking Ai Unreal Engine Tutorial Turn Based - Detailed Analysis & Overview
Bon, we can finally have a real fight between the player and the Implementation of A* Pathfinding in our project. We can now find a path from point A to point B! We're adding more scenarios in our game. But this time, instead of going through the overworld to trigger the combats, we're ... Here's a quick overview of everything that'll be covered in this series. We're creating the project in the next video! We're improving the tile selection system to add the units in it. In this video, we're looking a the Gamemode, Player Controller, Pawn and the Project Settings.
We finalize our game by adding a main menu and packaging it for Windows.