Media Summary: In this video, we're looking a the Gamemode, Player Controller, Pawn and the Project Settings. We're adding more scenarios in our game. But this time, instead of going through the overworld to trigger the combats, we're ... Today we're using line traces to align the grid to the ground of our levels. Free Assets ...
Tactical Combat 43 Unit Teams Unreal Engine Tutorial Turn Based - Detailed Analysis & Overview
In this video, we're looking a the Gamemode, Player Controller, Pawn and the Project Settings. We're adding more scenarios in our game. But this time, instead of going through the overworld to trigger the combats, we're ... Today we're using line traces to align the grid to the ground of our levels. Free Assets ... We're improving the tile selection system to add the Having beautiful environment is awesome, but it's even better to be able to hide them to focus on the grid when the decisions are ...