Media Summary: I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by Here is a concept level containing everything I've done so far for my platformer project : - 4 enemies : a beaver, a frog, a bird and a ... Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ...

Swinging Spikeballs Libgdx Box2d Tiled Map - Detailed Analysis & Overview

I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by Here is a concept level containing everything I've done so far for my platformer project : - 4 enemies : a beaver, a frog, a bird and a ... Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used

READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... I just implemented one way platforms in my platformer project based on

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Swinging spikeballs - libGdx, Box2D, Tiled Map
Jumping spike balls - libGDX, Box2D, Tiled Map
Moving platforms - libGDX, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies
Concept level - libGDX, Box2D, TiledMap
Enemy firing - libGDX, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping
Moving platforms update - libGdx, Box2D, Tiled Map
Platformer project - libGdx, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies
One way platform - libGDX, Box2D, Tiled Map
Libgdx Game 2D :- Tiled Map, Nested Tiled Levels and Camera
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Swinging spikeballs - libGdx, Box2D, Tiled Map

Swinging spikeballs - libGdx, Box2D, Tiled Map

I introduced

Jumping spike balls - libGDX, Box2D, Tiled Map

Jumping spike balls - libGDX, Box2D, Tiled Map

More troubles for the hero ! After the

Moving platforms - libGDX, Box2D, Tiled Map

Moving platforms - libGDX, Box2D, Tiled Map

I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

NOTE: The latest

Concept level - libGDX, Box2D, TiledMap

Concept level - libGDX, Box2D, TiledMap

Here is a concept level containing everything I've done so far for my platformer project : - 4 enemies : a beaver, a frog, a bird and a ...

Sponsored
Enemy firing - libGDX, Box2D, Tiled Map

Enemy firing - libGDX, Box2D, Tiled Map

Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later.

Moving platforms update - libGdx, Box2D, Tiled Map

Moving platforms update - libGdx, Box2D, Tiled Map

In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...

Platformer project - libGdx, Box2D, Tiled Map

Platformer project - libGdx, Box2D, Tiled Map

This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ...

One way platform - libGDX, Box2D, Tiled Map

One way platform - libGDX, Box2D, Tiled Map

I just implemented one way platforms in my platformer project based on

Libgdx Game 2D :- Tiled Map, Nested Tiled Levels and Camera

Libgdx Game 2D :- Tiled Map, Nested Tiled Levels and Camera

https://play.google.com/store/apps/details?id=com.krishna.colors Game created with

Tiled Map mit Box2D Physik - LibGDX - Platformer/ Jump n Run

Tiled Map mit Box2D Physik - LibGDX - Platformer/ Jump n Run

Heute werden wir zum ersten Mal