Media Summary: I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by Here is a concept level containing everything I've done so far for my platformer project : - 4 enemies : a beaver, a frog, a bird and a ... Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ...
Swinging Spikeballs Libgdx Box2d Tiled Map - Detailed Analysis & Overview
I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by Here is a concept level containing everything I've done so far for my platformer project : - 4 enemies : a beaver, a frog, a bird and a ... Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used
READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... I just implemented one way platforms in my platformer project based on