Media Summary: Hi, I've made a new attempt at making a game that utilizes Atari STE: 21 32 x 32 Pixel Blitter objects @ 50 Hz in 16 colours with background clearing. Opening the left border is free and removing the upper and lower borders always gives 273 lines. So these additional pixels are ...
Stos Atari Ste Hardware Scrolling 50 Hz - Detailed Analysis & Overview
Hi, I've made a new attempt at making a game that utilizes Atari STE: 21 32 x 32 Pixel Blitter objects @ 50 Hz in 16 colours with background clearing. Opening the left border is free and removing the upper and lower borders always gives 273 lines. So these additional pixels are ... All credit to Douglas Little. (thank you!!) Recorded from a bog-standard The presentation on the latest in overscan and sync just for fun. a lot of graphics to fix. I'm starting to realize how big the original game is. . the game is not optimized or compiled ...
Welcome to video number 8. Because I was slacking with video 7 last week, I thought I would upload a second video this week ... BELOW THIS PARAGRAPH,YOU FIND MY FRIENDS YOUTUBE CHANNELS THAT HAVE VERY INTERESTING,RETRO VIDEOS ...