Media Summary: In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ... In this tutorial, I go over the second part of adding a tabbing system to our level editor. This will be the part where we add the ...

Spritesheets Coding Geometry Dash In Java 6 - Detailed Analysis & Overview

In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ... In this tutorial, I go over the second part of adding a tabbing system to our level editor. This will be the part where we add the ... In this tutorial, I briefly explain what transformations are, and how to apply them to our game objects before rendering them to the ... In this video I go over how to begin building our level editor UI. This consists of building a menu with a selection for all the different ... In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ...

In this video I go over how to serialize game objects in our scene. That is, how to begin the process of transforming the entire ... In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ... In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file. In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ...

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Spritesheets | Coding Geometry Dash in Java #6
Z-Index Rendering | Coding Geometry Dash in Java #20
Level Editor Tabs | Coding Geometry Dash in Java #21
Self Made Geometry Dash in Java - Demo
Menu Functionality | Coding Geometry Dash in Java #22
Transformations | Coding Geometry Dash in Java #7
Bug Fixing | Coding Geometry Dash in Java #30
Starting Level Editor UI | Coding Geometry Dash in Java #13
Box Triggers and Portals | Coding Geometry Dash in Java #29
Serialization | Coding Geometry Dash in Java #14
Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28
Deserialization Part 1 | Coding Geometry Dash in Java #15
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Spritesheets | Coding Geometry Dash in Java #6

Spritesheets | Coding Geometry Dash in Java #6

In this video, I go over how to load

Z-Index Rendering | Coding Geometry Dash in Java #20

Z-Index Rendering | Coding Geometry Dash in Java #20

In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the

Level Editor Tabs | Coding Geometry Dash in Java #21

Level Editor Tabs | Coding Geometry Dash in Java #21

In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ...

Self Made Geometry Dash in Java - Demo

Self Made Geometry Dash in Java - Demo

I made this in Grade 11, All the

Menu Functionality | Coding Geometry Dash in Java #22

Menu Functionality | Coding Geometry Dash in Java #22

In this tutorial, I go over the second part of adding a tabbing system to our level editor. This will be the part where we add the ...

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Transformations | Coding Geometry Dash in Java #7

Transformations | Coding Geometry Dash in Java #7

In this tutorial, I briefly explain what transformations are, and how to apply them to our game objects before rendering them to the ...

Bug Fixing | Coding Geometry Dash in Java #30

Bug Fixing | Coding Geometry Dash in Java #30

This is the final tutorial of the

Starting Level Editor UI | Coding Geometry Dash in Java #13

Starting Level Editor UI | Coding Geometry Dash in Java #13

In this video I go over how to begin building our level editor UI. This consists of building a menu with a selection for all the different ...

Box Triggers and Portals | Coding Geometry Dash in Java #29

Box Triggers and Portals | Coding Geometry Dash in Java #29

In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ...

Serialization | Coding Geometry Dash in Java #14

Serialization | Coding Geometry Dash in Java #14

In this video I go over how to serialize game objects in our scene. That is, how to begin the process of transforming the entire ...

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28

In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ...

Deserialization Part 1 | Coding Geometry Dash in Java #15

Deserialization Part 1 | Coding Geometry Dash in Java #15

In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file.

Placing Blocks | Coding Geometry Dash in Java #12

Placing Blocks | Coding Geometry Dash in Java #12

In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ...