Media Summary: This video takes a high level overview of the Now the entire view frustum is shadowed by 3 Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
Sponza Cascaded Shadow Maps - Detailed Analysis & Overview
This video takes a high level overview of the Now the entire view frustum is shadowed by 3 Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. I have added shadows in my graphics engine. This is done using tree levels of Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the everything is done with csm, bye bye lightmaps. When it comes to baked lightning only bounce / global illum is being used.
In this latest dev log I go through how I added