Media Summary: As promised, I continued working on my private Unity 6 project and implemented large-scale planets with seamless ... I've always been eerily fascinated with the idea of human Extract from Ian Milham's talk "Art Directing Horror and Immersion in DEAD
Space Game Prototype - Detailed Analysis & Overview
As promised, I continued working on my private Unity 6 project and implemented large-scale planets with seamless ... I've always been eerily fascinated with the idea of human Extract from Ian Milham's talk "Art Directing Horror and Immersion in DEAD Join me on this journey as I bring my dream Quick video showcasing some basic ship controlls for a protoype -- dev log Just a quick video of the early progress. Everything is a pretty much a placeholder, but it is ...
Pros: Lumen and virtual shadows are great Cons: Nanite is slower (might be the ue5-ea branch issue) Currently nothing to do, but will be a fighting, industry and exploration combined