Media Summary: Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the Small idea, quick build, nice effect no? Prefab available here:
Source Sdk Dynamic Storm Test - Detailed Analysis & Overview
Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the Small idea, quick build, nice effect no? Prefab available here: Clips from awhile back, models I designed for Too lazy to fix the details lol, its just for This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.