Media Summary: In this one, you'll find something that will free you from about 11 useless render hours. You only need to calculate the An explanation of the technology behind the The commands: r_lod 0; r_rootlod -10; If you place the commands on separate lines in your autoexec.cfg file you won't need to ...

Source Engine Texture Shadows Tutorial - Detailed Analysis & Overview

In this one, you'll find something that will free you from about 11 useless render hours. You only need to calculate the An explanation of the technology behind the The commands: r_lod 0; r_rootlod -10; If you place the commands on separate lines in your autoexec.cfg file you won't need to ... In this video we take a look at implementing Sorry about the quality of the text when showing clips from inside Hammer, the video is compiled in proper 1920 x 1080, and it ... Hello everyone and welcome to a new (probably short) series of videos I do involving the

This is our channels first video, hope you enjoy (: Recording and voiceover by War Our discord server: ... A brief guide on how to better blend environment Devlog video about "Homegrown", a casual farming game I'm creating using my own

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Source Engine Texture Shadows Tutorial
Blender Tutorial - Baking textures (faking shadows)
The Secret Behind Source's Lighting
Source Engine's Max-Quality-Models Trick
Source SDK - Custom textures in Hammer
Point Light Shadows // OpenGL Tutorial #37
Source SDK tutorial - Soundscape
Source SDK tutorial - light_environment BASICS
Valve Source Code 2013 Tutorial (Episode 7): Shader Authoring Part 2 [Parallax Corrected Cubemap]
Squarebeam Shadows Tutorial || Portal 2 Hammer
Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows
SOURCE Engine-style TEXTURE BLENDING! | Blender Tutorial
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Source Engine Texture Shadows Tutorial

Source Engine Texture Shadows Tutorial

In this

Blender Tutorial - Baking textures (faking shadows)

Blender Tutorial - Baking textures (faking shadows)

In this one, you'll find something that will free you from about 11 useless render hours. You only need to calculate the

The Secret Behind Source's Lighting

The Secret Behind Source's Lighting

An explanation of the technology behind the

Source Engine's Max-Quality-Models Trick

Source Engine's Max-Quality-Models Trick

The commands: r_lod 0; r_rootlod -10; If you place the commands on separate lines in your autoexec.cfg file you won't need to ...

Source SDK - Custom textures in Hammer

Source SDK - Custom textures in Hammer

Find a full list of

Sponsored
Point Light Shadows // OpenGL Tutorial #37

Point Light Shadows // OpenGL Tutorial #37

In this video we take a look at implementing

Source SDK tutorial - Soundscape

Source SDK tutorial - Soundscape

Find a full list of

Source SDK tutorial - light_environment BASICS

Source SDK tutorial - light_environment BASICS

Sorry about the quality of the text when showing clips from inside Hammer, the video is compiled in proper 1920 x 1080, and it ...

Valve Source Code 2013 Tutorial (Episode 7): Shader Authoring Part 2 [Parallax Corrected Cubemap]

Valve Source Code 2013 Tutorial (Episode 7): Shader Authoring Part 2 [Parallax Corrected Cubemap]

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Squarebeam Shadows Tutorial || Portal 2 Hammer

Squarebeam Shadows Tutorial || Portal 2 Hammer

This is our channels first video, hope you enjoy (: Recording and voiceover by War Our discord server: ...

Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows

Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows

Hello everyone and welcome to a new (probably short) series of videos I do involving the

SOURCE Engine-style TEXTURE BLENDING! | Blender Tutorial

SOURCE Engine-style TEXTURE BLENDING! | Blender Tutorial

A brief guide on how to better blend environment

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own