Media Summary: A few days ago I saw some videos showcasing The browser is no longer a constraint—it's a platform. I've been exploring what's possible with To run this you will need a Browser that supports

Simulating Gravity With 3 Million Particles Using Webgpu - Detailed Analysis & Overview

A few days ago I saw some videos showcasing The browser is no longer a constraint—it's a platform. I've been exploring what's possible with To run this you will need a Browser that supports 3rd attempt at GPU acceleration. My OpenCL class is fully fonctionnal, only After doing some optimizing I can now run This has been a fun side project I've wanted to work on for a while. I had originally just planned on doing a GPU based

Photo Gallery

Simulating Gravity with 3 Million Particles (using WebGPU)
I Built a 3 Million Particle Engine in the Browser
Real-Time Gravity Simulation — 3 Million Particles on CPU
WebGPU | Galaxy with Black hole  | Source Code and Demo in Description
Simulating Gravity in C++
Birds Murmuration in WebGPU 3: Things is getting interesting!
N-Body Gravity, GPU OpenCL test 3, 16384 particles
Gravity Simulation with WebGPU [No Audio]
1 million colliding particles in Rust wgpu
OpenCL 3D Gravity 500,000 Particles HD
OpenGL - transform feedback with 1 million 3D-particles
4,300,000 Particle Gravity Simulation
Sponsored
View Detailed Profile
Simulating Gravity with 3 Million Particles (using WebGPU)

Simulating Gravity with 3 Million Particles (using WebGPU)

A few days ago I saw some videos showcasing

I Built a 3 Million Particle Engine in the Browser

I Built a 3 Million Particle Engine in the Browser

The browser is no longer a constraint—it's a platform. I've been exploring what's possible with

Real-Time Gravity Simulation — 3 Million Particles on CPU

Real-Time Gravity Simulation — 3 Million Particles on CPU

Simulating

WebGPU | Galaxy with Black hole  | Source Code and Demo in Description

WebGPU | Galaxy with Black hole | Source Code and Demo in Description

To run this you will need a Browser that supports

Simulating Gravity in C++

Simulating Gravity in C++

In this video I create a

Sponsored
Birds Murmuration in WebGPU 3: Things is getting interesting!

Birds Murmuration in WebGPU 3: Things is getting interesting!

Bird flocking

N-Body Gravity, GPU OpenCL test 3, 16384 particles

N-Body Gravity, GPU OpenCL test 3, 16384 particles

3rd attempt at GPU acceleration. My OpenCL class is fully fonctionnal, only

Gravity Simulation with WebGPU [No Audio]

Gravity Simulation with WebGPU [No Audio]

This is an example of a

1 million colliding particles in Rust wgpu

1 million colliding particles in Rust wgpu

Some details: - No

OpenCL 3D Gravity 500,000 Particles HD

OpenCL 3D Gravity 500,000 Particles HD

See the following page for more info https://softologyblog.wordpress.com/2016/02/01/3d-

OpenGL - transform feedback with 1 million 3D-particles

OpenGL - transform feedback with 1 million 3D-particles

A

4,300,000 Particle Gravity Simulation

4,300,000 Particle Gravity Simulation

After doing some optimizing I can now run

Realtime 2D Gravity Simulation

Realtime 2D Gravity Simulation

This has been a fun side project I've wanted to work on for a while. I had originally just planned on doing a GPU based