Media Summary: Part of a submission for my rendering class This is a project I made in c++ with OpenGL. It uses The GLFW windowing library and ... Source code - Contact Details: ➤VK - ➤Itch.io ... If you are asking yourself how I did collision detection before knowing AABB or SAT this is what I developed back then (edit: link ...
Sfml One Million Particles - Detailed Analysis & Overview
Part of a submission for my rendering class This is a project I made in c++ with OpenGL. It uses The GLFW windowing library and ... Source code - Contact Details: ➤VK - ➤Itch.io ... If you are asking yourself how I did collision detection before knowing AABB or SAT this is what I developed back then (edit: link ... This is a simulation made in Blender using the SPH fluid solver where I constrained the