Media Summary: We have covered the process of developing RSL Today we're going to have a look at some techniques for creating a little underwater scene that can be extrapolated into whatever ... This is a render by Pieter Suur of Suur Graphics in Holland. Pieter used our Iridescense and Ray Traced Reflection
Renderman 23 Gummy Shader Tutorial - Detailed Analysis & Overview
We have covered the process of developing RSL Today we're going to have a look at some techniques for creating a little underwater scene that can be extrapolated into whatever ... This is a render by Pieter Suur of Suur Graphics in Holland. Pieter used our Iridescense and Ray Traced Reflection