Media Summary: Instead of blending the water with the opaque objects using a fixed weight, I use both the depth and angle of incidence to figure ... Based on a peom I wrote: Aimlessly afloat amidst the currents of Unreal Engine Dummy Rendering in Voxel Style Short TEST Animation
Real Time Voxel Animation - Detailed Analysis & Overview
Instead of blending the water with the opaque objects using a fixed weight, I use both the depth and angle of incidence to figure ... Based on a peom I wrote: Aimlessly afloat amidst the currents of Unreal Engine Dummy Rendering in Voxel Style Short TEST Animation