Media Summary: Code samples derived from work by Joey de Vries, , author of All code samples, unless ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... For description of this software, go here: Portfolio: ...
Real Time Opengl Environment Mapping - Detailed Analysis & Overview
Code samples derived from work by Joey de Vries, , author of All code samples, unless ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... For description of this software, go here: Portfolio: ... We implemented breadth-first ray-tracing with Compute Shader in Showcase of my "Voxel Global Illumination" / "Voxel Cone Tracing" implementation. Direct illumination of the scene is voxelized ... I've been working on getting my indirect lighting to be