Media Summary: I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. In fact, let's try to ... In this stream, I'll start doing some clean-up In this stream, I'll continue working on adding replacement capabilities to

Random Code General Refactorings In Rocks Part 2 - Detailed Analysis & Overview

I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. In fact, let's try to ... In this stream, I'll start doing some clean-up In this stream, I'll continue working on adding replacement capabilities to In this video, I spend about an hour coding an online text-based RPG from scratch in Go. I I'm getting closer to making this work, I just need to add a lot of type arguments... In this stream, I'll change the implementation in

Let's get this feature done in the stream! Well, at least mostly done. I think I have an approach that should allow adornments to ...

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Random.Code() - General Refactorings in Rocks, Part 2
Random.Code() - Fixing ref struct Bugs in Rocks, Part 2
Random.Code() - General Refactorings in Rocks, Part 1
Random.Code() - General Refactorings in Rocks, Part 5
Random.Code() - Adding Replacement Capabilities to Rocks, Part 2
Random.Code() - Fixing ref struct Bugs in Rocks, Part 1
Random.Code() - Working on Rocks and AutoDeconstruct Issues
Random.Code() - Writing a Refactoring to Simplify Attribute Declaration, Part 2
Live coding a MUD (multi-user dungeon) in Go - Part 2 - Refactoring!
Random.Code() - Adding Replacement Capabilities to Rocks, Part 3
Random.Code() - Optimizing No-Parameter Member Handling in Rocks
Random.Code() - Adding Replacement Capabilities to Rocks, Part 5
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Random.Code() - General Refactorings in Rocks, Part 2

Random.Code() - General Refactorings in Rocks, Part 2

In this stream, I'll keep working on

Random.Code() - Fixing ref struct Bugs in Rocks, Part 2

Random.Code() - Fixing ref struct Bugs in Rocks, Part 2

I learned a lot about ref structs and ref readonly and interfaces...and I think the best solution is to just not handle it. In fact, let's try to ...

Random.Code() - General Refactorings in Rocks, Part 1

Random.Code() - General Refactorings in Rocks, Part 1

In this stream, I'll start doing some clean-up

Random.Code() - General Refactorings in Rocks, Part 5

Random.Code() - General Refactorings in Rocks, Part 5

OK, last time I do the

Random.Code() - Adding Replacement Capabilities to Rocks, Part 2

Random.Code() - Adding Replacement Capabilities to Rocks, Part 2

In this stream, I'll continue working on adding replacement capabilities to

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Random.Code() - Fixing ref struct Bugs in Rocks, Part 1

Random.Code() - Fixing ref struct Bugs in Rocks, Part 1

I've discovered

Random.Code() - Working on Rocks and AutoDeconstruct Issues

Random.Code() - Working on Rocks and AutoDeconstruct Issues

In this stream, my goal is to address

Random.Code() - Writing a Refactoring to Simplify Attribute Declaration, Part 2

Random.Code() - Writing a Refactoring to Simplify Attribute Declaration, Part 2

Had to do a lot of solution

Live coding a MUD (multi-user dungeon) in Go - Part 2 - Refactoring!

Live coding a MUD (multi-user dungeon) in Go - Part 2 - Refactoring!

In this video, I spend about an hour coding an online text-based RPG from scratch in Go. I

Random.Code() - Adding Replacement Capabilities to Rocks, Part 3

Random.Code() - Adding Replacement Capabilities to Rocks, Part 3

I'm getting closer to making this work, I just need to add a lot of type arguments... https://github.com/JasonBock/

Random.Code() - Optimizing No-Parameter Member Handling in Rocks

Random.Code() - Optimizing No-Parameter Member Handling in Rocks

In this stream, I'll change the implementation in

Random.Code() - Adding Replacement Capabilities to Rocks, Part 5

Random.Code() - Adding Replacement Capabilities to Rocks, Part 5

Let's get this feature done in the stream! Well, at least mostly done. I think I have an approach that should allow adornments to ...

Emacs Rocks at WebRebels! Part 04: more js2-refactor

Emacs Rocks at WebRebels! Part 04: more js2-refactor

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