Media Summary: The first step to getting water looking better is to make it move. This video is part of my article "Practical Direct3D Programming", ... Finally, adding the height of the underlying terrain causes the water to bunch up around the land, simulating waves. This video is ... Adding a bit of the camera's movement to the water is a subtle way to suggest a reflection on top of the water. This video is part of ...

Planitia Visibility Demo 1 - Detailed Analysis & Overview

The first step to getting water looking better is to make it move. This video is part of my article "Practical Direct3D Programming", ... Finally, adding the height of the underlying terrain causes the water to bunch up around the land, simulating waves. This video is ... Adding a bit of the camera's movement to the water is a subtle way to suggest a reflection on top of the water. This video is part of ... This is an updated version of the Qb trailer. We have worked on making the transitions between faces a lot more appealing. I've made this first part of my new series to try and help people get off to a flying start in PixInsight! - Come process along with me ... Video demonstration of Quake II BSP node render culling via

We delve into Starfinder 2e with the adventure Path: Guilt of the Grave World! As the Heroes make their way to the Corpse Fleet ... POV (Persistence of Vision) Raytracer rendering / annimation of a height-field flyover.

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Planitia Visibility Demo 1
Planitia Visibility Demo 2
Planitia Trailer 2
Planitia Water With Movement
Planitia Lava
Planitia Water Final
Planitia Water With Camera Movement
QbTrailer2
planitia tic tac
PixInsight Beginner's Tutorial! - Part 1: OSC M45 - Free Data Provided
Quake II Reimplementation: Visibility Cluster Demo
Guilt of the Grave World AP Live! EP13. The Heist of an Asteroid?
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Planitia Visibility Demo 1

Planitia Visibility Demo 1

This shows a very simple

Planitia Visibility Demo 2

Planitia Visibility Demo 2

This video shows a more rigorous

Planitia Trailer 2

Planitia Trailer 2

This is the second trailer for my game

Planitia Water With Movement

Planitia Water With Movement

The first step to getting water looking better is to make it move. This video is part of my article "Practical Direct3D Programming", ...

Planitia Lava

Planitia Lava

Here's what

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Planitia Water Final

Planitia Water Final

Finally, adding the height of the underlying terrain causes the water to bunch up around the land, simulating waves. This video is ...

Planitia Water With Camera Movement

Planitia Water With Camera Movement

Adding a bit of the camera's movement to the water is a subtle way to suggest a reflection on top of the water. This video is part of ...

QbTrailer2

QbTrailer2

This is an updated version of the Qb trailer. We have worked on making the transitions between faces a lot more appealing.

planitia tic tac

planitia tic tac

woooo.

PixInsight Beginner's Tutorial! - Part 1: OSC M45 - Free Data Provided

PixInsight Beginner's Tutorial! - Part 1: OSC M45 - Free Data Provided

I've made this first part of my new series to try and help people get off to a flying start in PixInsight! - Come process along with me ...

Quake II Reimplementation: Visibility Cluster Demo

Quake II Reimplementation: Visibility Cluster Demo

Video demonstration of Quake II BSP node render culling via

Guilt of the Grave World AP Live! EP13. The Heist of an Asteroid?

Guilt of the Grave World AP Live! EP13. The Heist of an Asteroid?

We delve into Starfinder 2e with the adventure Path: Guilt of the Grave World! As the Heroes make their way to the Corpse Fleet ...

Height_Field1

Height_Field1

POV (Persistence of Vision) Raytracer rendering / annimation of a height-field flyover.