Media Summary: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Probably should work on some lighting next, it's pretty fucking ugly right now. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game
Opengl Hell Engine Dev 04 Pbr And Transparency - Detailed Analysis & Overview
Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Probably should work on some lighting next, it's pretty fucking ugly right now. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ... I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...
Dual keyboard n mouse now supported. For more frequent updates and download link: Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.