Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Just a small walk inside my procedurally generated 3D terrain. Done using: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
Opengl C Game Engine Test - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Just a small walk inside my procedurally generated 3D terrain. Done using: I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... basic but making the triangle was a pain has WASD movement and basic camera movement like fps
In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both Vulkan and Featured in this video: Intro 00:00 Build & run the C++ OpenGL Game Engine Scene States + New scene panel UI