Media Summary: I made a video like this about 5 months ago, but my workflow has already entirely changed. The models, harnesses, and more ... Shader graphics applied to 3D object and perlin noise animated mesh, coded in C++ with XCode and openFrameworks practice line graphics with BMD from flash as3
Openframeworks Brush 3 - Detailed Analysis & Overview
I made a video like this about 5 months ago, but my workflow has already entirely changed. The models, harnesses, and more ... Shader graphics applied to 3D object and perlin noise animated mesh, coded in C++ with XCode and openFrameworks practice line graphics with BMD from flash as3 In this video I'm using simple primitive objects to build monochromatic generative landscapes in Head painting Test 003: Haarcascade + fluids addon for