Media Summary: Dive into a complete, comp-focused workflow for creating realistic fire, smoke, and embers directly inside Card whit vortex, drag, turbulence and gravity in mid region. # Same simulation as just a different type of flame rendering. Was trying to recreate one of Maya's fluids ...
Nuke Particle Test - Detailed Analysis & Overview
Dive into a complete, comp-focused workflow for creating realistic fire, smoke, and embers directly inside Card whit vortex, drag, turbulence and gravity in mid region. # Same simulation as just a different type of flame rendering. Was trying to recreate one of Maya's fluids ... In this video I'm going to show you how to make snow inside of the Foundry's Trying out the "follow along" method, with only good music and the whole process of Fully procedural generated flame. No footages were used. Still looks a bit crappy but kinda alright for a first iteration. I think that ...
Nuke Profiles Particle storm v2 , Particle FX for Nuke