Media Summary: This is what I'm learning about c++ and DX 9.0c. It's basically a manager for graphic resources (a bunch of wrappers for I'm practicing with diferent multitexturing techniques to make it a feature of the skinned objects. In this app I set an object with map ... This video showcases some of the graphics
My First Directx 3d Engine Basic Debug Tests - Detailed Analysis & Overview
This is what I'm learning about c++ and DX 9.0c. It's basically a manager for graphic resources (a bunch of wrappers for I'm practicing with diferent multitexturing techniques to make it a feature of the skinned objects. In this app I set an object with map ... This video showcases some of the graphics This is a personal project I decided to do after writing an OpenGL rendering