Media Summary: In this episode we take a first look at PROCs, otherwise known as user defined procedures - one of the most powerful concepts in ... In this episode we take a crash course in the different graphics In this episode we continue our exploration of
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In this episode we take a first look at PROCs, otherwise known as user defined procedures - one of the most powerful concepts in ... In this episode we take a crash course in the different graphics In this episode we continue our exploration of In this episode, we examine the various procedures needed to draw a new level, looking more closely at clever ways to use ... Got sound, got intro screen, still got a problem with the keyboard register stack bleeping if anyone knows how to get rid of it. In the second part of this series, Jason extends our knowledge of loops and introduces the concept of conditional instructions; ...
In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ... In this episode, we take a peek behind the curtain of what the program is doing by writing our very own debugger and getting it to ... In this episode we examine the PROC_Setup_game procedure and see how it can be used to create new levels within the