Media Summary: The Procedural Generation Jam 2015 takes place November 7th-15th, encouraging people from all around the world to make ... We start making a new, better animation file format for the new game. Jonathan Blow's speech at the UC Berkeley's Computer Science Undergraduate Association, in the same school he himself went, ...

Michael Cook Closing Procjam 2016 - Detailed Analysis & Overview

The Procedural Generation Jam 2015 takes place November 7th-15th, encouraging people from all around the world to make ... We start making a new, better animation file format for the new game. Jonathan Blow's speech at the UC Berkeley's Computer Science Undergraduate Association, in the same school he himself went, ... This is a recording of my submission for this Jam, which is all about procedural generation. You can play with this yourself!

Photo Gallery

Michael Cook - Closing [PROCJAM 2016]
Michael Cook - Closing [PROCJAM 2015]
Michael Cook - Welcome [PROCJAM 2016]
PROCJAM Talks 2016
PROCJAM 2014 - Closing - Michael Cook
PROCJAM 2014 - Welcome - Michael Cook
PROCJAM 2015 Talks
ProcJam 2020 - Part 3
Game Engine Programming: Animation File Format, part 1.
Rex Nelson and Michael Cook 11.15.15
Jonathan Blow - How to program independent games -  CSUA Speech
Procjam '16 submission : 'Cellular'
Sponsored
View Detailed Profile
Michael Cook - Closing [PROCJAM 2016]

Michael Cook - Closing [PROCJAM 2016]

More at

Michael Cook - Closing [PROCJAM 2015]

Michael Cook - Closing [PROCJAM 2015]

More info at

Michael Cook - Welcome [PROCJAM 2016]

Michael Cook - Welcome [PROCJAM 2016]

More info at www.

PROCJAM Talks 2016

PROCJAM Talks 2016

Links to talks: 4:08 -

PROCJAM 2014 - Closing - Michael Cook

PROCJAM 2014 - Closing - Michael Cook

Mike Cook closes

Sponsored
PROCJAM 2014 - Welcome - Michael Cook

PROCJAM 2014 - Welcome - Michael Cook

Mike Cook

PROCJAM 2015 Talks

PROCJAM 2015 Talks

The Procedural Generation Jam 2015 takes place November 7th-15th, encouraging people from all around the world to make ...

ProcJam 2020 - Part 3

ProcJam 2020 - Part 3

https://stephenscottday.itch.io/memories-of-a-spy-exceprt.

Game Engine Programming: Animation File Format, part 1.

Game Engine Programming: Animation File Format, part 1.

We start making a new, better animation file format for the new game.

Rex Nelson and Michael Cook 11.15.15

Rex Nelson and Michael Cook 11.15.15

TB&P contributors

Jonathan Blow - How to program independent games -  CSUA Speech

Jonathan Blow - How to program independent games - CSUA Speech

Jonathan Blow's speech at the UC Berkeley's Computer Science Undergraduate Association, in the same school he himself went, ...

Procjam '16 submission : 'Cellular'

Procjam '16 submission : 'Cellular'

This is a recording of my submission for this Jam, which is all about procedural generation. You can play with this yourself!

Let's Play ProcJam2015! Hoverhatsu

Let's Play ProcJam2015! Hoverhatsu

With the