Media Summary: If you have a character or environment with 15 different materials, you have 15 draw calls. For mobile and VR, that is a death ... I used Meshroom for Photoscan and it produces multiple texture In this video I talk about how I was able to increase my game scene in size utilizing occlusion,
Meshkit 3 1 Untiling Combining Atlasing - Detailed Analysis & Overview
If you have a character or environment with 15 different materials, you have 15 draw calls. For mobile and VR, that is a death ... I used Meshroom for Photoscan and it produces multiple texture In this video I talk about how I was able to increase my game scene in size utilizing occlusion, Convert Multi-sub Material to a single Material. CPU optimisation can be achieved by reducing Draw Calls count by Draw Call ... optimizaaation~ Material Combiner Addon: 00:00 - Hello 00:20 - Installing ... In this video you'll learn how to use a Texture
In this tutorial i'll show you how you can bake