Media Summary: A brief introduction to some of the features of My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... A quick tutorial showing you how to use the
Megasplat - Detailed Analysis & Overview
A brief introduction to some of the features of My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... A quick tutorial showing you how to use the Detailed tutorial on mesh processing and texture array creation in My solution for integrating physics with tessellated/displaced geometry. Showing off the new integrated Texture Packer in
This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with How to convert an existing, painted, terrain to This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' Going over the features and fixes added to the first patch of How to setup textures and texture arrays in