Media Summary: A brief introduction to some of the features of My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... A quick tutorial showing you how to use the

Megasplat - Detailed Analysis & Overview

A brief introduction to some of the features of My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... A quick tutorial showing you how to use the Detailed tutorial on mesh processing and texture array creation in My solution for integrating physics with tessellated/displaced geometry. Showing off the new integrated Texture Packer in

This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with How to convert an existing, painted, terrain to This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' Going over the features and fixes added to the first patch of How to setup textures and texture arrays in

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Intro to MegaSplat
MegaSplat
MegaSplat QuickTutorial: The TextureGraph
MegaSplat, working with meshes and texture arrays
MegaSplat: Integrating physics and tessellation
MegaSplat 1.5 Texture Packer
Quick Tutorial: Setup a Unity Terrain for painting with MegaSplat
Quick Tutorial: Converting Unity Terrains to MegaSplat
MegaSplat, development update #5
MegaSplat Update #1
MegaSplat dev14 autobrush
Quick Tutorial: Painting with MegaSplat
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Intro to MegaSplat

Intro to MegaSplat

A brief introduction to some of the features of

MegaSplat

MegaSplat

My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

MegaSplat QuickTutorial: The TextureGraph

MegaSplat QuickTutorial: The TextureGraph

A quick tutorial showing you how to use the

MegaSplat, working with meshes and texture arrays

MegaSplat, working with meshes and texture arrays

Detailed tutorial on mesh processing and texture array creation in

MegaSplat: Integrating physics and tessellation

MegaSplat: Integrating physics and tessellation

My solution for integrating physics with tessellated/displaced geometry.

Sponsored
MegaSplat 1.5 Texture Packer

MegaSplat 1.5 Texture Packer

Showing off the new integrated Texture Packer in

Quick Tutorial: Setup a Unity Terrain for painting with MegaSplat

Quick Tutorial: Setup a Unity Terrain for painting with MegaSplat

This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with

Quick Tutorial: Converting Unity Terrains to MegaSplat

Quick Tutorial: Converting Unity Terrains to MegaSplat

How to convert an existing, painted, terrain to

MegaSplat, development update #5

MegaSplat, development update #5

This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'

MegaSplat Update #1

MegaSplat Update #1

Going over the features and fixes added to the first patch of

MegaSplat dev14 autobrush

MegaSplat dev14 autobrush

MegaSplat dev14 autobrush

Quick Tutorial: Painting with MegaSplat

Quick Tutorial: Painting with MegaSplat

How to paint meshes in

MegaSplat: Quick Tutorial on Texture Arrays

MegaSplat: Quick Tutorial on Texture Arrays

How to setup textures and texture arrays in