Media Summary: Different shooting angles by changing the rotation of the spine bone. Welcome to another edition of Ask Gamedev's Game engine showcases! Today's feature is actually a framework - that's right ... In this update I added entities. I had to rewrite a lot of things, mostly resource management. I have no idea where this is going, but ...
Libgdx Animation Test - Detailed Analysis & Overview
Different shooting angles by changing the rotation of the spine bone. Welcome to another edition of Ask Gamedev's Game engine showcases! Today's feature is actually a framework - that's right ... In this update I added entities. I had to rewrite a lot of things, mostly resource management. I have no idea where this is going, but ... I've used the spine to create the sprite based