Media Summary: support IGC on Patreon: Original full stream: ... In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class ... What makes Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist a masterclass in

Level Design Cover 101 Placement Mindset - Detailed Analysis & Overview

support IGC on Patreon: Original full stream: ... In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class ... What makes Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist a masterclass in Leave visual trails in your environments to subconsciously guide your player. We'll look at the If you like this, consider supporting the Patreon: Join our discord server: ... I thought I would share an old talk I gave back in 2018, where I talk about Mental Maps, how we can encourage players to better ...

Join our Discord: Get me to coach your game & gamedev career: ... This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, ... Leading lines are propagated a lot when talking about

Photo Gallery

Level Design Cover 101 - Placement & Mindset
5 Tips for Great Level Design
8 Common Problems with Level Layouts / Blockouts
Level Design Approaches for Solo Devs
Ten Principles for Good Level Design
Uncovering The Secrets to Great Level Design with Dr. Langeskov
Breadcrumbing in Level Design: Guiding your player from A to B
15 Questions Level Designers should ask themselves
Understand Level Design  - Mental Maps
Avoid these common level design mistakes
Spatial Communication in Level Design
Do Leading Lines work? A level design perspective
Sponsored
View Detailed Profile
Level Design Cover 101 - Placement & Mindset

Level Design Cover 101 - Placement & Mindset

This video shows my

5 Tips for Great Level Design

5 Tips for Great Level Design

5 Tips for Great

8 Common Problems with Level Layouts / Blockouts

8 Common Problems with Level Layouts / Blockouts

Patreon: https://www.patreon.com/stevelee_gamedev Discord server: https://discord.gg/geFkdZW5vp Twitter: ...

Level Design Approaches for Solo Devs

Level Design Approaches for Solo Devs

support IGC on Patreon: https://www.patreon.com/indiegameclinic Original full stream: ...

Ten Principles for Good Level Design

Ten Principles for Good Level Design

In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class ...

Sponsored
Uncovering The Secrets to Great Level Design with Dr. Langeskov

Uncovering The Secrets to Great Level Design with Dr. Langeskov

What makes Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist a masterclass in

Breadcrumbing in Level Design: Guiding your player from A to B

Breadcrumbing in Level Design: Guiding your player from A to B

Leave visual trails in your environments to subconsciously guide your player. We'll look at the

15 Questions Level Designers should ask themselves

15 Questions Level Designers should ask themselves

If you like this, consider supporting the Patreon: https://www.patreon.com/stevelee_gamedev Join our discord server: ...

Understand Level Design  - Mental Maps

Understand Level Design - Mental Maps

I thought I would share an old talk I gave back in 2018, where I talk about Mental Maps, how we can encourage players to better ...

Avoid these common level design mistakes

Avoid these common level design mistakes

Join our Discord: https://discord.gg/WSus22f8aM Get me to coach your game & gamedev career: ...

Spatial Communication in Level Design

Spatial Communication in Level Design

This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, ...

Do Leading Lines work? A level design perspective

Do Leading Lines work? A level design perspective

Leading lines are propagated a lot when talking about