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Learn to Code Asteroids - Lesson 4 - Point in Polygon Collision Detection

Learn to Code Asteroids - Lesson 4 - Point in Polygon Collision Detection

A game isn't a game until you can shoot something. So that's what we'll be working on in this

Learn to Code Asteroids - Lesson 9 - Speeding Up the Collision Detection

Learn to Code Asteroids - Lesson 9 - Speeding Up the Collision Detection

As we've built up the

Learn to Code Asteroids - Lesson 6 - Polygon on Polygon Collision Detection

Learn to Code Asteroids - Lesson 6 - Polygon on Polygon Collision Detection

If an

convex-polygon-collision.mp4

convex-polygon-collision.mp4

SAT all the way down!

Contact Points (Polygon/Polygon)- Let's Make a Physics Engine [20]

Contact Points (Polygon/Polygon)- Let's Make a Physics Engine [20]

Algorithm

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Polygon Area and Collision Circles - Flat Asteroids [04]

Polygon Area and Collision Circles - Flat Asteroids [04]

Start the physics engine

Learn to Code Asteroids - Lesson 5 - Scaling Vector Graphics

Learn to Code Asteroids - Lesson 5 - Scaling Vector Graphics

Now that we've got our

Collision Detection Part 4:  Static Sphere with Plane and Polygon

Collision Detection Part 4: Static Sphere with Plane and Polygon

Static Sphere with Plane and

Convex Polygon Collisions #1

Convex Polygon Collisions #1

In this video I look at

Circle Collision Response 1 - Flat Asteroids [07]

Circle Collision Response 1 - Flat Asteroids [07]

First step is resolving circle

Circle Collision Detection - Flat Asteroids [05]

Circle Collision Detection - Flat Asteroids [05]

How to implement circle-circle

How To Collide 2D Polygons With Flat Surfaces And Sloped Lines

How To Collide 2D Polygons With Flat Surfaces And Sloped Lines

Learn

Circle Polygon Collisions Using Separating Axis Theorem - Let's Make a Physics Engine [07]

Circle Polygon Collisions Using Separating Axis Theorem - Let's Make a Physics Engine [07]

Let's discuss how to determine Circle-