Media Summary: Part 7. In this video, I go over making Rescue Closets. Luckily, they are very easy to make. Avoid placing these in the very ... Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ... Part 4. In this video, I go over the navmesh, which is the system AI use to path around the
L4d2 Mapping Tutorials 19 Multi Gamemode Support Qdude - Detailed Analysis & Overview
Part 7. In this video, I go over making Rescue Closets. Luckily, they are very easy to make. Avoid placing these in the very ... Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ... Part 4. In this video, I go over the navmesh, which is the system AI use to path around the Part 18. In this video I go over making a standalone Survival Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ... Part 11. Today I go over how to create the hints that are commonly seen in official and custom
Part 9. In this video I go over Director Scripts, a subset of Vscripts. Director Scripts give certain parameters and commands to the ... Part 13. Today I go over all the niche mechanics Part 2. Optimization is the most important thing to get right in your Part 14. The longest and most in-depth episode, and for a reason. In this video, I go over how to create the three main types of ... Part 3, and it's a short one. Clipping is necessary for any game, but it's especially necessary for