Media Summary: Part 7. In this video, I go over making Rescue Closets. Luckily, they are very easy to make. Avoid placing these in the very ... Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ... Part 4. In this video, I go over the navmesh, which is the system AI use to path around the

L4d2 Mapping Tutorials 19 Multi Gamemode Support Qdude - Detailed Analysis & Overview

Part 7. In this video, I go over making Rescue Closets. Luckily, they are very easy to make. Avoid placing these in the very ... Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ... Part 4. In this video, I go over the navmesh, which is the system AI use to path around the Part 18. In this video I go over making a standalone Survival Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ... Part 11. Today I go over how to create the hints that are commonly seen in official and custom

Part 9. In this video I go over Director Scripts, a subset of Vscripts. Director Scripts give certain parameters and commands to the ... Part 13. Today I go over all the niche mechanics Part 2. Optimization is the most important thing to get right in your Part 14. The longest and most in-depth episode, and for a reason. In this video, I go over how to create the three main types of ... Part 3, and it's a short one. Clipping is necessary for any game, but it's especially necessary for

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L4D2 Mapping Tutorials #19, Multi-Gamemode Support - Qdude
L4D2 Mapping Tutorials #7, Rescue Closets - Qdude
L4D2 Mapping Tutorials #5, Saferooms - Qdude
L4D2 Mapping Tutorials #4, Navmesh - Qdude
L4D2 Mapping Tutorials #18, Survival Maps - Qdude
L4D2 Mapping Tutorials #1, The Basics - Qdude
L4D2 Mapping Tutorials #10, Panic Events - Qdude
L4D2 Mapping Tutorials #11, Hints - Qdude
L4D2 Mapping Tutorials #9, Director Scripts - Qdude
L4D2 Mapping Tutorials #13, Miscellaneous Gameplay Mechanics - Qdude
L4D2 Mapping Tutorials #2, Optimization - Qdude
L4D2 Mapping Tutorials #14, Finales (Holdout, Gauntlet, Scavenge) - Qdude
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L4D2 Mapping Tutorials #19, Multi-Gamemode Support - Qdude

L4D2 Mapping Tutorials #19, Multi-Gamemode Support - Qdude

Part

L4D2 Mapping Tutorials #7, Rescue Closets - Qdude

L4D2 Mapping Tutorials #7, Rescue Closets - Qdude

Part 7. In this video, I go over making Rescue Closets. Luckily, they are very easy to make. Avoid placing these in the very ...

L4D2 Mapping Tutorials #5, Saferooms - Qdude

L4D2 Mapping Tutorials #5, Saferooms - Qdude

Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ...

L4D2 Mapping Tutorials #4, Navmesh - Qdude

L4D2 Mapping Tutorials #4, Navmesh - Qdude

Part 4. In this video, I go over the navmesh, which is the system AI use to path around the

L4D2 Mapping Tutorials #18, Survival Maps - Qdude

L4D2 Mapping Tutorials #18, Survival Maps - Qdude

Part 18. In this video I go over making a standalone Survival

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L4D2 Mapping Tutorials #1, The Basics - Qdude

L4D2 Mapping Tutorials #1, The Basics - Qdude

Welcome to the first part of my

L4D2 Mapping Tutorials #10, Panic Events - Qdude

L4D2 Mapping Tutorials #10, Panic Events - Qdude

Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ...

L4D2 Mapping Tutorials #11, Hints - Qdude

L4D2 Mapping Tutorials #11, Hints - Qdude

Part 11. Today I go over how to create the hints that are commonly seen in official and custom

L4D2 Mapping Tutorials #9, Director Scripts - Qdude

L4D2 Mapping Tutorials #9, Director Scripts - Qdude

Part 9. In this video I go over Director Scripts, a subset of Vscripts. Director Scripts give certain parameters and commands to the ...

L4D2 Mapping Tutorials #13, Miscellaneous Gameplay Mechanics - Qdude

L4D2 Mapping Tutorials #13, Miscellaneous Gameplay Mechanics - Qdude

Part 13. Today I go over all the niche mechanics

L4D2 Mapping Tutorials #2, Optimization - Qdude

L4D2 Mapping Tutorials #2, Optimization - Qdude

Part 2. Optimization is the most important thing to get right in your

L4D2 Mapping Tutorials #14, Finales (Holdout, Gauntlet, Scavenge) - Qdude

L4D2 Mapping Tutorials #14, Finales (Holdout, Gauntlet, Scavenge) - Qdude

Part 14. The longest and most in-depth episode, and for a reason. In this video, I go over how to create the three main types of ...

L4D2 Mapping Tutorials #3, Clipping - Qdude

L4D2 Mapping Tutorials #3, Clipping - Qdude

Part 3, and it's a short one. Clipping is necessary for any game, but it's especially necessary for