Media Summary: This video continues the implementation of In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ...
Kohi 018 Vulkan Renderpass Vulkan Game Engine Series - Detailed Analysis & Overview
This video continues the implementation of In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ... This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ... In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...
In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported. This video explains and implements the beginnings of the memory subsystem, used to control and track memory allocations ...