Media Summary: This video continues the implementation of In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ...

Kohi 018 Vulkan Renderpass Vulkan Game Engine Series - Detailed Analysis & Overview

This video continues the implementation of In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ... This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ... In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...

In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported. This video explains and implements the beginnings of the memory subsystem, used to control and track memory allocations ...

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Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)
Kohi #019: Vulkan Command Pools and Buffers (Vulkan Game Engine Series)
Kohi #060: Camera System (Vulkan Game Engine Series)
Kohi #048: Finalizing the Shader System (Vulkan Game Engine Series)
One Month of Vulkan Game Engine Development
Kohi #025: Vulkan Shader Modules (Vulkan Game Engine Series)
Kohi #047: Shader System Part 3 (Vulkan Game Engine Series)
Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)
Kohi #017: Vulkan Swapchain, Images and Depth Buffer (Vulkan Game Engine Series)
Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)
Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)
Kohi #007: Memory Subsystem (Vulkan Game Engine Series)
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Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)

Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)

This video continues the implementation of

Kohi #019: Vulkan Command Pools and Buffers (Vulkan Game Engine Series)

Kohi #019: Vulkan Command Pools and Buffers (Vulkan Game Engine Series)

This video continues the implementation of

Kohi #060: Camera System (Vulkan Game Engine Series)

Kohi #060: Camera System (Vulkan Game Engine Series)

In this video we implement the beginnings of a camera system, in preparation for the upcoming view system.

Kohi #048: Finalizing the Shader System (Vulkan Game Engine Series)

Kohi #048: Finalizing the Shader System (Vulkan Game Engine Series)

In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ...

One Month of Vulkan Game Engine Development

One Month of Vulkan Game Engine Development

main codebase https://github.com/x2w-soda/Ludens.

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Kohi #025: Vulkan Shader Modules (Vulkan Game Engine Series)

Kohi #025: Vulkan Shader Modules (Vulkan Game Engine Series)

In this video, we setup the

Kohi #047: Shader System Part 3 (Vulkan Game Engine Series)

Kohi #047: Shader System Part 3 (Vulkan Game Engine Series)

In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ...

Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)

Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)

This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ...

Kohi #017: Vulkan Swapchain, Images and Depth Buffer (Vulkan Game Engine Series)

Kohi #017: Vulkan Swapchain, Images and Depth Buffer (Vulkan Game Engine Series)

This video continues the implementation of

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...

Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported.

Kohi #007: Memory Subsystem (Vulkan Game Engine Series)

Kohi #007: Memory Subsystem (Vulkan Game Engine Series)

This video explains and implements the beginnings of the memory subsystem, used to control and track memory allocations ...

Kohi #044: Dynamic Vulkan Buffers (Vulkan Game Engine Series)

Kohi #044: Dynamic Vulkan Buffers (Vulkan Game Engine Series)

In this video, we enhance our