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Jonathan Blow on code bloat and lost efficiency

Jonathan Blow on code bloat and lost efficiency

Original video: https://www.youtube.com/watch?v=3UXmdfhAd38 - The "Tower stream"

Jonathan Blow on why you should keep simplifying your code

Jonathan Blow on why you should keep simplifying your code

Original stream: https://www.twitch.tv/videos/2704716394.

Jonathan Blow on how to approach problems in programming

Jonathan Blow on how to approach problems in programming

Original stream: https://www.twitch.tv/videos/2748296676.

Jonathan Blow on studying computer science

Jonathan Blow on studying computer science

Original video: https://www.youtube.com/watch?v=jatkiFy_HMQ.

Jonathan Blow on commit policy and code review

Jonathan Blow on commit policy and code review

Original stream: https://www.twitch.tv/videos/2749464043.

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Jonathan Blow on Why Modern Software is Bloated

Jonathan Blow on Why Modern Software is Bloated

Check out my Plarza: https://jonathanblowclips.plarza.com Clip from

Jonathan Blow on libc

Jonathan Blow on libc

Check out my Plarza: https://jonathanblowclips.plarza.com Clip from

Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

A discussion about how they make software and what this means by

Jonathan Blow on today's software speed

Jonathan Blow on today's software speed

Original stream: https://www.twitch.tv/videos/2771771060 The podcast

Jonathan Blow on Code as Data

Jonathan Blow on Code as Data

Original video: https://youtu.be/IdpD5QIVOKQ #gamedev #gamedevelopment #jonathanblow.

Jonathan Blow on The Paradox of Corporate Inefficiency and Bloat

Jonathan Blow on The Paradox of Corporate Inefficiency and Bloat

Check out my Plarza: https://jonathanblowclips.plarza.com Clip from

The problem with concise code (Jonathan Blow)

The problem with concise code (Jonathan Blow)

Jonathan Blow's

Game Engine Programming: A Simple Package Format

Game Engine Programming: A Simple Package Format

We design and implement a package format suitable for large programs with lots of data.