Media Summary: Today we put two fixtures on one body to create a more complex object. This object has two different parts (the It's time to get some Sprite rendered on the boring Box2D simulation. Thanks for watching! Download Luigi: ... In this tutorial, we put Luigi in an uncomfortable situation using a DistanceJoint and a RopeJoint. Thanks for watching!

Java Game Development Libgdx Episode 16 Moving A Box Polygonshape - Detailed Analysis & Overview

Today we put two fixtures on one body to create a more complex object. This object has two different parts (the It's time to get some Sprite rendered on the boring Box2D simulation. Thanks for watching! Download Luigi: ... In this tutorial, we put Luigi in an uncomfortable situation using a DistanceJoint and a RopeJoint. Thanks for watching! Let's get rid of the mess we made in the previous tutorials and place a nice little car in the scene. The first recording was better... Anyway, in this

Photo Gallery

Java Game Development (LibGDX) | Episode 16 - moving a box (PolygonShape)
Java Game Development (LibGDX) | Episode 15 - adding ground (ChainShape)
Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures
Java Game Development (LibGDX) | Episode 18 - drawing Sprites on Box2D
Java Game Development (LibGDX) | Episode 19 - Joints in Box2D
Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D
Java Game Development (LibGDX) | Episode 11 - Fixing very important stuff
Java Game Development (LibGDX) | Episode 12 - Cleaning up to move on
Java Game Development (LibGDX) | Episode 13 - Introduction to Box2D
Sponsored
View Detailed Profile
Java Game Development (LibGDX) | Episode 16 - moving a box (PolygonShape)

Java Game Development (LibGDX) | Episode 16 - moving a box (PolygonShape)

We add a

Java Game Development (LibGDX) | Episode 15 - adding ground (ChainShape)

Java Game Development (LibGDX) | Episode 15 - adding ground (ChainShape)

In this

Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures

Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures

Today we put two fixtures on one body to create a more complex object. This object has two different parts (the

Java Game Development (LibGDX) | Episode 18 - drawing Sprites on Box2D

Java Game Development (LibGDX) | Episode 18 - drawing Sprites on Box2D

It's time to get some Sprite rendered on the boring Box2D simulation. Thanks for watching! Download Luigi: ...

Java Game Development (LibGDX) | Episode 19 - Joints in Box2D

Java Game Development (LibGDX) | Episode 19 - Joints in Box2D

In this tutorial, we put Luigi in an uncomfortable situation using a DistanceJoint and a RopeJoint. Thanks for watching!

Sponsored
Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D

Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D

Let's get rid of the mess we made in the previous tutorials and place a nice little car in the scene.

Java Game Development (LibGDX) | Episode 11 - Fixing very important stuff

Java Game Development (LibGDX) | Episode 11 - Fixing very important stuff

The first recording was better... Anyway, in this

Java Game Development (LibGDX) | Episode 12 - Cleaning up to move on

Java Game Development (LibGDX) | Episode 12 - Cleaning up to move on

In this

Java Game Development (LibGDX) | Episode 13 - Introduction to Box2D

Java Game Development (LibGDX) | Episode 13 - Introduction to Box2D

In this