Media Summary: My game has a basic entity system. I show how You've probably seen it: IOrderService, IEmailService, IPaymentService… and every class has exactly one implementation. How to follow the principle of Couple To Abstractions, Not Concretions, and how to avoid tempting others to break the rule.
Interfaces In Odin - Detailed Analysis & Overview
My game has a basic entity system. I show how You've probably seen it: IOrderService, IEmailService, IPaymentService… and every class has exactly one implementation. How to follow the principle of Couple To Abstractions, Not Concretions, and how to avoid tempting others to break the rule. I'm doing trying to get some basic UI rendering ideas up and running using D3D12. Learn Content worked on in this video: GitHub: Discord: ...