Media Summary: Every graphics engine needs a user interface — whether you're fine-tuning light parameters, adjusting object transformations, ... Light settings manipulated through ImGui in Vulkan Renderer I managed to render the tri offscreen then pass it to
Imgui Vulkan Backend With Texture Support - Detailed Analysis & Overview
Every graphics engine needs a user interface — whether you're fine-tuning light parameters, adjusting object transformations, ... Light settings manipulated through ImGui in Vulkan Renderer I managed to render the tri offscreen then pass it to Description: This is just a demo of the Sudo-Engine with After more than 2 years without touching my c++/ I'm developing a library for application, tools and in-game user interfaces. Currently it