Media Summary: Support the stream: Dear computational friends! I am very happy to announce the special guest for ... Technically part two of this project to add a native desktop GUI front-end to a text-adventure game We start to dig into how to model object interactions in the game
Haskell Terrain Engine Water Rendering - Detailed Analysis & Overview
Support the stream: Dear computational friends! I am very happy to announce the special guest for ... Technically part two of this project to add a native desktop GUI front-end to a text-adventure game We start to dig into how to model object interactions in the game Perspective projection, transformations, 3D cubic bézier curves, random points on a sphere and the lorenz-attractor... all these I've ... This video shows a simulation of the Mars Ingenuity copter built in UnrealEngine4. The simulator talks to the flight controller ... a re-write (adaptation) of a 3D Space Sim project using SDL2 and Bearriver (a Yampa implemented on top of Dunai FRP).
A 3D Boids-like flocking simulation coded in