Media Summary: source code: Floor/Ceiling drawing is probably the most inefficient part of the program at ... A simple procedurally generated scene with 1000 moving lights. The program is written in Yesterday night coding session, result : A basic ray casting engine port on pyGamer, no optimizations for now but running pretty ...
Haskell Raycaster With Textures - Detailed Analysis & Overview
source code: Floor/Ceiling drawing is probably the most inefficient part of the program at ... A simple procedurally generated scene with 1000 moving lights. The program is written in Yesterday night coding session, result : A basic ray casting engine port on pyGamer, no optimizations for now but running pretty ...